Still hate the idea of Mega Man being an NES game in 2010 instead of evolving, but this is a lot better than MM9. First off, the insane amount of bullshittery has been toned down significantly. Obvious "gotcha"-moments are few and far between instead of littered throughout every stage. Additionally, the level- and boss concepts of MM10 are creative and well-executed. Sheep Man, for example, is a lot more interesting as a typical electricity themed robot master than, i don't know, a fucking plug. Unfortunately, instead of being frustrating and unfair like MM9, 10 is just kinda...not fun? In every one of my play sessions I remember at least one moment where I thought to myself: "Damn...I wish I was doing literally anything else.", and I'm not exactly sure why. It might have something to do with the fact that I already beat seven other Mega Man games that play very similar to this. It might also be the fact that I can't charge or slide, both mechanics that served only to make prior games more fun and are still missing here. What I do know is that in the end, Mega Man 10 is juuuust short of being enjoyable, but doesn't quite get there.

Reviewed on Jul 06, 2023


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