Initially, I though this was a pretty neat stealth survival game, albeit a bit limited in its gameplay. The longer this went on, however, the restrictive stealth sections they give you become increasingly frustrating and dull, and the intriguing premise becomes bogged down by bizarre contrivances and a genuinely ridiculous (and not even in a fun way) final chapter.

This game is just too long for its limited structure. You repeat each puzzle or stealth scenario one too many times and it grates. The longer these sections get, the more prone they are to trial and error until you execute the linear, successful, path that was intended. If I felt that I had more freedom with my toolkit, that learning process wouldn’t be nearly as enervating. This restrictiveness is even evident in the ways they limit your movement as Amecia. You are frequently unable move beyond a brisk walking pace, your are often not allowed to even take out specific items or your sling if they are not exactly what you need to progress in a given moment, and when you are allowed to run freely it is in the guise of these monotonous chase sections that are employed throughout the game.

I mostly enjoyed with my time with this, and found the characters to be endearing and wanted to see their story through, but my frustrations with this game on a systemic level made this experience to be disheartening. I genuinely hope requiem is a more varied experience, or at very least more open to experimentation beyond the rigid, linear pathing that encompasses this game.

Reviewed on Sep 14, 2022


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