This review contains spoilers

It's a bit preposterous to remake an entire game, and then ask the player to have played the original version of the game to understand the remake. A remake is supposed to be the definitive way for a new / modern audience to experience your title, no?

I'm a pretty big Final Fantasy fan, so I didn't really have any qualms with this. I played VII, liked it, jumped into Remake and got more than I could have asked for. VII itself is a pretty big title in gaming culture, however, so it makes sense that people would want to get acquainted with this title via its most recent release.

Only when I told my friend that to completely enjoy VIIR he had to play the original VII, to which he replied, "That's fucking stupid," did I realize that it is pretty fucking stupid.

While, I don't necessarily believe you can't do this conceptually, to advertise your game as a remake when it's really a rewrite is misleading. Granted, it's part of the marketing stunt / reveal that the story will end up being different, but this still could have been done without changing so much of the entry title.

On one hand, I can get behind a lot of the changes they made. Pushing Sephiroth into the narrative right off the bat works because he as a character already has an insane amount of cadence to it. Nearly everyone who likes games knows who Sephiroth is. We don't need to spend half the title building up his character because he's so engrained into the cultural mythos that his name holds its own weight.

On the other hand, introducing dementors during key narrative points doesn't work, because in order to recognize that the scenes are panning out differently you would have had to of played the original title. Maybe it would have worked if it was more subtle, or if the rewrite worked the same way as the Neon Genesis Evangelion rebuilds, creating subtle changes and then an entirely new story after everyone gets the gist, but instead it's just confusing to new players and jarring to old players. Even the climax rides off the idea that you have watched Advent Children, the biggest piece of shit movie only an avid Final Fantasy fan would consider watching let alone know about, and the ending requires you to have played Crisis Core to really understand its weight. (though Zack being dead is covered in the original, but that scene specifically is mirrored from Crisis Core. This is just semantics, it's not really an important distinction. Anyways,)

Now that we're post Integrade and Rebirth, these changes make sense given they clearly want to make a new story in the same world with the same characters (and conversely undo the shitshows that are Advent Children and Dirge of Cerberus), but again, they could have done it so much better.

The point is, for a remake, FF7R is not exactly new player friendly.

That's my biggest gripe with this game. It's really just a marketing thing, but even some of the changes they made are just bad. If they really wanted to undo the future, or at least say the story will be different, they could have kept it at subtle changes like fighting Reno instead of running, or more Sephiroth appearances, rather than teasing us with this idea and stopping it with shadow people, then for us to kill said shadow people to "unbind" the narrative. At the very least, this title solves its biggest problem narratively.

The other narrative changes are simply extrapolations, giving Avalanche (as in Jessie, Biggs and Wedge) more character development instead of 5 lines of dialogue, new notable characters like Roach, and reusing other characters originally underutilized like Weiss (granted this is in Integrade, but I digress). It's all very good and breathes more life into a setting that was already pretty alive.

Outside of all of that, FF7R looks fantastic. From being the first game to have CGI cutscenes to now persevering clouds 3-polygon hair with realistic hair simulation, FF7 continues to be a testament to the current state of game tech. It's impressive how good this game looks and how well it runs.

The combat is an excellent mix of the modern FF realtime combat and the old turn based, being incredibly engaging despite being somewhat basic on the surface level. Attacks feel weighty, controlling and commanding characters is seamless, and overall the combat flows very well.

What plagues the gameplay is the dungeons. Most of them are increasingly boring, especially the last one. Given my playthrough took me over a year (because I forgot I had it in my Epic Games library rather than Steam), a lot of my final impressions ride on the final dungeon, which was tedious and annoying. A lot of the times I put this game down was due to playing through a dungeon that revolved around a really boring "move here pull lever" rhythm, but the combat and characters carry this game enough to make all that worth it.

Overall, Final Fantasy VII: Remake is pretty solid. It has pretty low lows, but the game overall is super engaging. So much so that I went out of my way to do every side quest, which is something I don't typically do. This titles biggest pitfall is that it claims to be a remake when it really isn't. This is a title made for fans of the series and only that. While you could get into the world of FFVII with Remake, you will be missing out on a lot.

It's one thing to remake a game and drop subtle nods to the original title for long time fans, but it's another to completely rewrite the story and tell people it's the same game. I doubt the Resident Evil remakes would be met to such acclaim if they did the same thing, no?

Reviewed on May 10, 2024


3 Comments


13 days ago

Yeah I think they devs knew from the start how big of a risk the story was, especially because this is a trilogy and fans who are experiencing this as they release will have to wait at least a few years between each entry before getting all their answers and the full story. Because of that a lot of FFVII fans are judging the whole narrative as if they already know the entire narrative for part 3 (they do not). I also do think it is annoying how introducing Remake to someone requires you to at least warn them that they should play the original AT LEAST, and if they really want to understand and feel everything then they should watch Advent Children and play/watch Crisis Core. I personally think after Rebirth (which I won't spoil for you because I know you haven't made it that far yet) the story is ultimately going to pay off at this price of misleading the fans and pissing people off for years. I remember the big assumptions people had regarding Zack's survival and stuff was that it completely takes away the impact and meaning of his arc and that it's also a super cheap method to give him more content. The latter of which I honestly feel is kind of wrong now that I played Rebirth (though even that is controversial among some people I think). But this trilogy project is basically how the devs want to bring the whole compilation together with the original story at the core. Despite loving the story so far and understanding what is going on, I don't appreciate the vagueness of things and the way parts of how the lore works just isn't really explained in terms of how it works in the Remake story. I know they can't answer literally everything in the first and second game, but sometimes there are moments where there just should've been more transparency. But yeah, honestly I don't know how they could ever pull off this trilogy the way they want without sidelining newcomers this way. They needed a reason to change parts of the story in later games, so they incorporated the Whispers which resulted in an inevitable irritating plot device for the first game. I will say though, the Remake story and lore does not feel like complete bullshit to me. A lot of it lines up with the original/pre-remake lore, or expands on the original in a way that doesn't seem stupid to me. There's a lot of concepts they add as an expansion to pre-existing lore that I just think are really cool that we get to see.

Also I don't know if you ever caught onto this or heard about it, but they do title this game "REMAKE" in a way that has a double meaning to it. It's basically a Remake of the original but then Sephiroth is also literally remaking shit so that he can get his way and not die like he did in the original or Advent Children. This does not excuse how misleading it is for newcomers but in retrospect it's really sneaky and clever as someone who is a fan of FFVII.

13 days ago

@dimsumboi420_ Yeah I agree with all that. I don't really think a lot of Remake is bullshit, like I said a lot of the expansions are good, but there really could have been a better way to just say it's a new narrative. With how much they extrapolate it basically is a different story, and had they just told players "It won't be the same here on" I think could have gone a lot better than trying to cram in the Whispers. Again, just making the story be different in the same way the Evangelion Rebuilds are could have gone fine (by just being different and telling us to deal with it). I think it would have been so much easier to just say "This is how we wanted the story to originally be" like they've been saying and left it at that while just modifying the story. Either way, same story or not, people would be upset about it. It could have been a totally newcomer friendly title had they been more open about it being a rewrite and not tried to piggyback off crucial details in VII. Granted, I can't even think of a good way to do that, the easiest way could have probably been to just call it Final Fantasy VII 2, as stupid as it is, but again that would have its own set of issues. This issue is totally pedantic and has no real bearing on the quality of the game, but I think you already get that given how many times we've probably talked about this lol.

I also agree that the rewrite will pay off, I never really said I was against it, just that the way they did it was a bit sloppy thus Remake has to suffer a bit from it. Honestly, I like they're rewriting it anyways, because it's a new story I get to experience rather than the same game again. More content is more content. Obviously, you'll hear about how I actually feel once I get through Integrade & Rebirth.

Also, the Remake double meaning is definitely just Nomura having his head up his ass. Like, yeah, that explains it, but it still isn't a good reason lol.

13 days ago

@ashbolt Yeah the devs announced while Rebirth was being marketed that "the story will closely follow the general structure and beats of the original game, but there will be changes". I think this should have been made clear from the very beginning when Remake finally started getting trailers and marketing back in 2019. Because without all of that, just about everyone was going in with the false expectation that this was going to be FFVII but better, not FFVII but 90% of the story is the same while 10% is different. They don't have to explicitly say "Zack is in this game, and also next game Aerith may or may not die", because for the former fans will just be like oh it's probably a flashback and for the latter they'll say "well that's way too big of a deviation if Aerith actually survives". They can still tell us the Remake trilogy is going to be different and STILL have the same shock factor when we see that Zack actually does live and that from now on we don't actually know what will happen to Aerith in the future. It's definitely a strange approach to this project that I don't entirely agree with because as you can tell now there are thousands of people hating what they've done because they thought this was just the same story but modernized. I think after the final game comes out they'll be able to dump all of their reasoning behind their choices and make things more clearly, but whether or not those reasons will be sound is kind of in the air.