Yep. This is the spiritual successor of Dungeon Keeper, and if they continued the franchise this is what the third installment would look like. Although there are significant differences between the two, while this one feels expansive and limited in direct comparison.

For anyone not familiar with Dungeon Keeper, Dungeons allows you to have an almost-absolute control over an underground base while full control over surface battles outside of your base. You are able to control 2 different factions of dungeon builders (3 in skirmish mode) who come with their own kinds of rooms and half-dozen different kinds of units.

It feels like a tower defense game (unlike Dungeon Keeper) because there are regular raids on your dungeon, forcing you to create defenses. However, you can't progress your unit's levels or builds without going out of your dungeon to explore and destroy your above-ground enemies.

One thing I didn't like about the campaign was that it feels a lot like a very closely guided tutorial until the last couple of missions. It would have been nice to learn in one map, then have freedom to explore and come up with unique ways to fight your enemies.

The world and narration is fun and entertaining, however I had to reduce how often the narrator heckled me or made meta-game comments. The combat and spells you can use against your enemies really feels good when you are levelled up, because of how each unit can progress through different skill lines and compliment each other.

It's great if you like strategy games with very short learning curves and playing-as-the-enemy aesthetics. If you loved Dungeon Keeper like I did, this is a must.

Reviewed on Feb 05, 2023


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