Sir, You Are Being Hunted made me follow Big Robot Ltd for their other games, and really enjoy their work. This game is great, but it does have it's quirks and bugs. They're not major enough to destroy the mood, except for the occasional falling through the ground just after launch.

There's a certain pace to this open-world stealth game that make it exciting and scary. Comparing it to their other first-person game, The Signal From Tölva, there's also a lot of walking, but both find ways to make it interesting and feel fine. In SYABH, there's so much walking, crouching and waiting, but they made it feel necessary and stimulating. You're measuring distances robots are from you, counting robots in the distance against the amount of bullets you have, watching your vitality drop while you're hiding, and calculating your next move.

The sound design is pretty well done, and there's so much listening in this game - every beep, boop, clank and stomp are felt. You're listening for who's making a noise, how many of them, which direction they are, and if they're coming your way. The ambient music and sound are so appropriate, and I enjoy having that suspense broken by a flock of squawking birds giving away my position or the splashing of robot tentacles coming from the water. The narration and robot banter is also a nice break once in a while as its both charming and humorous.

The character design and how new robots appear as your progress is an excellent escalation. My first encounters with hunters was terrifying, and after I felt like I had a handle of luring, evading, and killing them, they introduce more and challenging robots to deal with. They all fit together in a very interesting way, making nothing feel safe by the end of it all. I personally really enjoy the feeling of terror when I see a large, stalking robot in the distance making noises.

As the maps are randomly generated, there's a decent variation to the biomes they create. One of my few issues with the terrain is not being able to properly identify how concealing a bush will or won't be and climbing up steeper slopes or even rocks has some jankiness to it. I've only tried the multiplayer a couple of times, and both times the other player and me fell through the ground - which I believe had been corrected but I haven't played it since.

Although it's been well over 7 years since this has come out, I just finished it after a few failed runs, and still really enjoy it. It's absolutely possible to go back to, which I find myself doing on and off, but I'm glad to have picked this up.

Reviewed on Feb 05, 2023


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