i almost feel bad for the dev because, on paper, a procedurally generated metroidvania has potential. the problem is that we usually remember metroidvanias for specific designs and map layouts. if you're going to design a procedurally generated metroidvania, you absolutely need a map that's going to do more than just long corridors with little variation. maybe the technology's not up to par, or maybe there was just a design flaw in the pitch. couldn't tell you.

Reviewed on Apr 15, 2020


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