baker
Bio
I am very easy to please. If a game lets me shoot, it must let me shoot more often than it doesn't. If a game has dialogue, it must not tell me things I can see. If a game has menus, the selections must be simple and traversal instant. A game must not describe what can be shown. If a game has text, it must be seamless to read and progress through. If a game lets me click, it must let me click well. If a game has an item, it must be used. If a game has rounds, the time between must be short. If a game has paths, it must make traversing previous paths instant. If a game has encounters, it must be perceptible. If the player makes a change to the world, the world must perceive the change. If a game is playable, it must let me play.
I am very easy to please. If a game lets me shoot, it must let me shoot more often than it doesn't. If a game has dialogue, it must not tell me things I can see. If a game has menus, the selections must be simple and traversal instant. A game must not describe what can be shown. If a game has text, it must be seamless to read and progress through. If a game lets me click, it must let me click well. If a game has an item, it must be used. If a game has rounds, the time between must be short. If a game has paths, it must make traversing previous paths instant. If a game has encounters, it must be perceptible. If the player makes a change to the world, the world must perceive the change. If a game is playable, it must let me play.
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Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years