This is a rather disappointing sequel to what was a great and tightly made Metroidvania.

While I don't mind it in order to make the player more aware of their resources in boss fights, the addition of a stamina bar makes traversal a chore since you move so slow, even with the additional run power-up you get an hour in.

A lot of enemies just get staggered after a hit or two and you barely need to do anything to avoid them. One of the sigils you get to start, the one where you can do 10x the usual damage on your first arrow shot if you have max stamina, breaks a lot of the beginning areas.

You can be as aggressive or passive as you want with bosses, but enemy tells are so far in advance, that you can probably get through several boss fights without so much as taking a hit.

I've read that difficulty is really low on a first playthrough, and that the late game gets a bit better, but I'm not really willing to go any further than this. You can tell the developer probably wants to move on from this series, since this is the last one. It's certainly not a bad game but it's just very, very bland.

Reviewed on Jan 16, 2024


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