Eccentric art, inspired by cartoons like Courage the Cowardly Dog, is backed by great level designs that serve the game's purposes of speeding through levels as fast as you can for the highest rank and score that you can get. Well-placed secrets and great enemy variety as well as unique mechanics give each level its own unique charm and tests you for not only speed, but your ability to route levels in order to keep your combo from breaking. Players looking to master this game have a lot to learn. And I gotta say, the final boss of this game is just batshit insane in the best way.

I have no issues with this game, but I will note that, just out of personal preference, I wish levels were shorter and more difficult. Mistakes can be common while you play through each level and learn your routing, and the game is nice enough to give you a "second wind" of sorts and keep your combo meter up through forgiving enemy and item placement. This is understandable, as levels are long, so I don't fault the game for it.

This is not to say the game is not challenging. I've spent around 2 - 3 hours per level, sometimes longer, sometimes shorter, going for P-ranks, and my routes could definitely be more optimized. However, I would have liked a more arcade-style "make one mistake and you're done" experience. Of course, there are still plenty of moments where that's true, depending on how well you've routed each level, but there's also a lot of moments where the game forgives you for making certain mistakes. Those moments seem randomly placed and don't really align well with the difficulty progression.

Indie games seem to compromise between having the mechanics of arcade/arcade-style games, but having generous pacing so people don't really have to learn them as in-depth. Arcade games need memorization to a much heavier degree. I think the game would benefit from having a life system or health bar implemented so there's at least a fail state outside the bosses. Once again, my criticisms are just personal preferences. I don't think there's anything inherently wrong with the current state of the game.

Finally, the game's soundtrack is pristine. This might be my favorite game this year so far (though there's still plenty to play). There's several more releases coming, but even so, Pizza Tower is absolutely one of the strongest contenders. I liked it quite a good bit.

Reviewed on Jul 20, 2023


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