breath of the wild but more. which is to say that its more good but also more bad. i'm happy nintendo felt compelled to build on botw's foundation and expand on the systems established in that game, i think both of these games are some of the most invigorating and delightful current day AAA releases, but i do hope that for the next game the team won't be afraid to apply that same "ruthless critique of everything existing" mentality that botw approached the series at large with to the structure of these newer games. let's maybe rein things in a bit - make the world smaller, ditch hyrule and ganon (because my god some parts of the overarching narrative here are a total misfire and symptomatic of a series in narrative stagnation), and maybe restrict the player's freedom a little so there's some room for progression (though non-linearity should be kept by any means necessary - i am certainly not one of the advocates for a return to a more linear "old school" 3d zelda). restricting the player's freedom a little could also go a long way towards fixing some issues with the game's difficulty - tying special effects to clothing is fine, but being able to switch them on the fly is something that not only becomes a tiring exercise for the player but also undermines the survivalist aspects. similarly, combat mechanics that are really quite good are undermined by the ability to heal in the menu, something that not only allows for sloppy play and makes the game needlessly easy but also feels like a chore to even do. there's just too many interruptions, and that's a big buzzkill in a game that is otherwise so dynamic and immediate. this is another reason why i've become intensely skeptical of fast travel - it's just too optimal to zip all over the place from the menu, which alienates you from the world you're exploring. certainly it's hard to imagine a game of this scale without fast travel, but that's just one more reason to advocate for a smaller world. there's a reason why the tutorial levels of these games feel great to play - because you're really immersed in the space, really engaging with the environment and the immaculately constructed systems, and steadily gaining new abilities that upend the nature of that engagement. people have called these tutorial levels "the games in miniature" but i'm not sure that's true - i think they're defined in opposition to the rest of the game which is much less restricted. after all, it feels pretty liberating to gain the paraglider. so in short, what i'd like to see in the next game is something that actually replicates how the great plateau or great sky island play on a large scale. i respect how committed these games have been to freedom and player empowerment, but the way to stay true to breath of the wild's maverick spirit is actually to confidently question even the core pillars of its game design - not to uncritically follow its formula.

my pie in the sky wish is that they yet again look to zelda 1 and this time try to replicate that game's sense of organic player discovery. obviously there's some of that in these games but what i'd like is less contextual story events, less handholding and signposting, more mystery, more trust in the player to be engaged and immersed in the world without a yellow brick road to follow. i think this is one of the few areas in which elden ring has these games beat and i'd like to see this series retake that particular throne. i'm not expecting it to, because this game runs counter to that direction with its main quests, but it's what would excite me the most. would also like to see stuff like shrines integrated more seamlessly into the world - the caves in this game are a good half step in that direction (venturing into the royal hidden passage was an early highlight of the game), it just needs a bit of depth and variation. hopefully the smaller world would prevent things from feeling like rote repetition, as it sometimes does in this game with the copy pasted rooms and blue frogs you find in every single one.

anyway i still love this game and link is really hot god bless

Reviewed on May 22, 2023


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