fuck it, five stars. not because it's perfect (it certainly isn't), but because in its final hours it totally transcends itself, reaching some towering heights and retroactively improving everything that came before. this is one of the most idiosyncratic, visionary works i've experienced in all my time playing games, absolutely overflowing with ideas (about ideas), the result of someone who evidently did not give a shit about restraint or good sense - an attitude i might as well try to embody in my little review here. this is an impassioned, rousing defense of this medium's artistic worth, inspired, resonant, prophetic, stupid, smart, batshit insane all at once, itself the culmination of its own central thesis; to claw your way through the mud, to overcome yourself, to leave behind a beacon, to engrave in fire "i was here", to affirm yourself and in doing so elevate all others with you. my language is cloudy and more than a little histrionic, no doubt, but how else to discuss this thing but with the shock and awe and breathless grandiosity with which it climaxes with! when faced with that raw impact, it suddenly seems oh so trivial that it's a little uneven, that not all its mechanics are perfectly elaborated on, that some parts lag in comparison to others, that kojima's still not a great dramatist. ultimately, i'd take something this distinctly expressed any day over something that gets closer to whatever my ideal of perfection is. actually, on second thought - imperfection is precisely my ideal of perfection. would you not take a diamond with all its harsh edges over the smoothest, roundest rock?
2 Comments
my point was that mgs(2) can be held up as an example of games as great art, yeah - but i don't blame you for interpreting that sentence the way you did, and i think you used it to make a very interesting point in any case. i think you're totally right, for the record; that through line is borrowed basically wholesale from evangelion, which i also love (i think you can also sense some evangelion inspiration in the freudian psychodrama of otacon's backstory, but i think kojima's less successful at human emotion than he is with his big thematic ideas)
caebl201
7 months ago