playing this game feels like being beaten over the head with Game Design and Miyamoto Brand Intuitive Mechanics. every room needs to have something clever and there's just no room to breathe at all. will have you begging for open spaces to run around in and monsters to fight
it's a shame because there's a lot that's interesting and well-made in here, but it's truly a lesson in the importance of pacing
it's a shame because there's a lot that's interesting and well-made in here, but it's truly a lesson in the importance of pacing
teamfortress2
2 months ago