This review contains spoilers

Realistically, this game could have been good if it was just more of the first with more mechanics. It opts for that, but then throws away its mask after chapter 5, opting to do even more. A capitalization on more lore and storytelling, along with the additional characters of Wheatley and Cave Johnson being just as funny, if not funnier than GLaDOS. Also shoutout to the defective turrets. Atmospherically I think this is better too. The collapsing lab, and ruins beneath it feel so much more ominous, befitting the utter madness the game turns into. And since there are more puzzle gimmicks, it feels that the game can afford to be more varied in its demands, and not too overloading on reflexes. A child of the internet in the early 2010s, I’d been spoiled to hell and back on Wheatley’s betrayal and jokes, but they still landed within context. The internet didn’t prepare me for J.K. Simmons, though. Absolutely a delight to hear him. I played the original thinking it was a good puzzle game that could be funny. This was that and then some. Very glad to see the adoption insult has been preserved, and refined so the robots fat shame you now. It’s still so funny to hear playground insults from murderous AI.

Reviewed on Jan 24, 2024


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