This painted Yume Nikki has it's moments, but I really feel it doesn't go far enough in adapting the art pieces or creating an experience of more or even equal value to just looking through the picture gallery at the end, which to me was the best part. I've played through several interactive art galleries, (Kid A/Mnesia, Mango, Fuzz Dungeon, Hypnagogia) that embody their interactivity either through bringing gaming conventions to the gallery or playing it safe as a walking simulator. Cuccchi choses to be the worst type of walking simulator, an often intangible labyrinth, meaning I was spending more time focused on my objective than getting immersed. In terms of narrative, I don't know what it was trying to do other than look weird and be a walking tour of Cucchi's general motifs. There's a feeling of innocence, isolation and possibly sickness to the worlds Enzo Cucchi creates, based on what I've seen from the actual paintings. While the soundscape is incredibly artistic in it's own right, the gaminess and aimlessness unfortunately actively detract from translating the art in a meaningful way.

Reviewed on Oct 14, 2023


Comments