I am so conflicted. Aesthetically, this game is absolutely genius. There is no arguing that. The writing in several places was fantastic and so refreshingly human, but honestly in others, it felt... hard to grasp? From kamuidrone on, the story made perfect sense to me in what it was trying to do, but artistically, I really can't think what Suda was going for in the early chapters. The same also applies moreso to the placebo campaign. The gameplay segments are almost entirely tedious, the text scroll sound is grating and style over substance seems to be the winning philosophy... but the game also stunned me at moments, had me pause to admire the visual diversity and craftsmanship and possibly broke my writers block.

Reviewed on Aug 20, 2023


Comments