In many regards, Ghostwire: Tokyo feels outdated and generic - it uses the same open world design that has been used in most triple A games since Far Cry 3 (towers included), it has a mostly useless skill tree for the sake of having it there, and the bosses are often simplistic and disappointing. With that being said, it's also a game that is visually refreshing, has a lot of verticality in its environments, the side-quests aren't at all time consuming and include some very memorable and often charming moments and its story is lead by two likeable protagonists that fortunately have a good dynamic between them. If you have any interest in japanese culture, specifically urban legends, Ghostwire might scratch that itch. Here's hoping for a sequel that improves its mostly shallow (albeit satisfying) combat mechanics with some new ways of traversing its detailed recreation of a Japanese setting.

Reviewed on Apr 01, 2022


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