It's like a much more chill Stardew Valley, in that there's basically zero pressure of any kind. There's no time constraints, there's no real difficulty. And that's fine! Fun for short bursts of time, especially right after content updates when new quests are added, and easy to ignore in the interim. You could totally play it all the time as well, it would just be up to you to find something to do.

A top-tier entry in this franchise and a beautifully remade game.

Cute little game. The closest similar thing I can think of is Tappingo and Tappingo 2, a pair of puzzle games that were exclusive to the 3DS eShop. It's a good way to kill some time, not too hard, not too easy, nice chill soundtrack. Sets out what it intends to do and does it well.

I will say I own this on both Steam and the Switch, and I like it much better on Steam, but I believe it works with the Switch touch screen and that probably is a great way to play it. Trying to play it with a controller, though, I definitely cannot recommend.

Feels more deterministic than Stardew; it's certainly less complicated. That's not a knock on either game, it just sort of depends on what you are going for. For me this let me kill about 40 hours when I needed something simple and relatively mindless to do and it scratched that itch.

Also: this was not something I needed from this game, but I ended up playing it entirely one-handed (left hand on keyboard). If that's an accommodation that you or someone you know looks for from a game, definitely put this one on your list.

A fun and very weird/silly way to pass a few hours. Recommend if that's, you know. What you are looking for.

Despite the fact that it's not the most original story in the world, I found it riveting. Harry and Kurt both being fully realized characters helps a lot, as does the fullness of their world.

I do not think I feel very compelled to replay for the other endings or the collectibles -- it wouldn't be hard, but I don't find the game super fun to play. It's not terrible, and it's sort of beside the point, but moving around and interacting with things just feels really janky. Wasn't a huge fan.

I did not mind the art style. It's definitely A Choice, but I think it works for the most part given the time and the setting.

Overall, mostly for the writing, I do recommend this if you get it on sale. It's an emotional, engaging little game and worth spending a few hours on.

Even the $16 sale price might still be a bit high given how short the game is, but it's a more comfortable price when you think about how much love went into this game. It really shows in the art, the level design, all the little details, the story (minimalist but still moving), and the music. If you think the sale price is still too steep, I don't blame you, but I would still encourage you to check it out.

The main differentiating factor in all of the Layton games is the story. The gameplay is always the same and the puzzles are always high quality. The one thing that unites the story of every game is that they all make me cry at the end, and this is the absolute worst offender in that regard. I listened to "Time Travel" this morning and got all choked up again. I hate this stupid series for making me feel feelings.

I feel like this game gets short shrift. I have replayed it as an adult a couple of times and talked a skeptical friend and fellow Nintendo diehard into playing it in the past year, and he also wound up loving it, so this isn't purely nostalgia talking.

I think the gameplay is a lot of fun and that the older Paper Marios are overrated on this score (although still fun, and I will be the first to admit that I just despise that style of combat system). I will fully admit sometimes I think the world feels a bit empty/hollow, especially compared to Thousand-Year Door. But that's no dealbreaker to me. Take the usual Paper Mario humor, charm, music, and heart, and couple it with the best story in that franchise (and of possibly any Mario game), and you have a real winner. Don't sleep on this just because it isn't TTYD2.