Sadly this game has a couple of technical issues and bugs that caused more than a handful deaths throughout my playthrough. It's sad to see the game released in the state it's in.
That aside, when it works, it WORKS. The controls feel great for the most part (except maybe for the second and final bosses), the designs are all cute and the music is really solid. Saw some people on here slandering it, but holy, they're wrong. If you don't like the main theme and tracks of the first couple of levels, just search for "Balearic Birds" on the soundtrack and enjoy having your mind changed.
I expected a little more out of this. I was never really blown away throughout the game, although I really enjoyed playing it over the course of one day. Came back hourly, because once the movement clicked, it got addictive. I'm mainly just upset by the technical issues, that occurred so frequently.

Also, and this is not to be taken so seriously, but I couldn't really get used to how flat the surfaces on characters looked. I really really liked the style of the game for the majority of it's runtime and think it's drop dead gorgeous in some levels (this backround-shader, that blurs stuff in the distance is very well excecuted), but I've always wondered, why they didn't give the character models that same normal-map that the backrounds got, to make them look a little less smooth and shiny (untextured). Because funnily enough, that would fit the style they went with in the cutscenes really well. Remember when the MK8D DLC courses all had the same normal map? I think the characters in Penny's would've benefited from exactly those.

Reviewed on Feb 22, 2024


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