I don't normally like commenting on this kind of thing but there's a fascinating consensus that I've noticed when it comes to opinions on this game. It's slow, tedious, repetitive and looks like crap. But that's not what you really play it for, right?

Well, in a lot of ways it really is what you play it for. I think one of the most interesting parts of FSR to me is how it utilizes those long stretches of walking. I found myself thinking of every step, watching Sumio creep closer and closer to another inane goal. My eyes fixated on the surroundings, taking in the quickly familiar fuzzy landscapes of Lospass Island. I wasn't paying attention out of any sense of danger or obstacles popping up, and it wasn't even because I expected some great payoff at the end. It was because I had fallen under its spell. Sumio walked, and so did I.

Of course part of what makes it so great is how it bathes in the atmosphere of the island at every moment. I've seen it compared to a horror movie before, with the sense of eerie claustrophobia that comes from running through the same environment over and over again. But it's also something that becomes intimate, just part of the routine after a while. None of it is reinforced better than through Sumio's odd interactions with each character. He's given a nonsense task, he completes it because, well, of course he does. It's who he is, and who we become.

It's hard to properly explain why I love FSR's writing, but the character interactions make for both absurd and heartwarming moments. Suda51's tonal balance here is absolutely immaculate. The endings to each chapter shift from ridiculous punchlines to fantastic punctuations of a huge story moment, sometimes both at once. Also some of the rare metacommentary that is actually funny. Thank you Suda.

I've seen people also talk about how this game becomes slowly more hostile to Sumio over time. It's true, more and more as time goes on he is called a "pawn". But even at his most derided, it feels like there's a genuine appreciation for him by the end. Lospass Island really embodies a feeling of "paradise" that I haven't seen before. I left it not with feelings of discomfort, but a vague sense of warmth. The one thing about paradise is that it can't last forever, and eventually Sumio and the player have to go. But you can always take back souvenirs.

I don't really know what I'm talking about anymore but I love this game. KILL THE PAST

Reviewed on May 26, 2024


1 Comment


20 days ago

Don’t take this wrong, I haven’t read your review entirely. This game was recommended to me and I would like to play it blindly, but I’m glad I see another glowing recommendation of the game.