The ultimate time waster. Breath of the wild was about discovery, new frontiers both in terms of game design and actual exploration. I had no idea what to expect when I was playing breath of the wild, and it felt joyous just learning basic things like cooking and climbing. It felt like learning to walk for the first time. Playing Tears of the Kingdom is like already knowing how to walk and then going on a much longer walk, with more stuff to do. And while some of this stuff was cool, especially the caves... I feel like people won't look back at this game with the same wonder. The game really is just about finding more ways to fill the design space of Breath of the Wild, but it failed to understand that what made that game so special were those first few moments when you didn't know what to do. Wandering around in hyrule field, interrogating a game space you didn't fully understand.

Reviewed on Sep 02, 2023


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