Outstanding visuals, audio, and movement mechanics all come together to make backtracking fun, which is about the highest praise you can give to a non-linear platformer. Combat is non-interactive and feels more like an inconvenience than anything, and the story gets pretty intrusive- the world could've been used to speak for itself but the game instead relies on interruptions and cutscenes. Still a pretty magical experience.

Reviewed on Aug 11, 2020


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