Diablo 4 is the latest installment from Blizzard in its long-running action looter RPG. Through all of Blizzard's issues Diablo still proves to be a best in genre showcase that's full of endless monsters, dungeons, and playstyles to enjoy.

Life in Sanctuary is tough, no characters, families, farms, or towns are safe from the endless doom and gloom that is pervasive in this universe, there are no happy endings here. In typical Diablo fashion you play as a nameless "champion" of sorts who is on a journey to stop the impeding demon threat/apocalypse, this time in the form of Lilith, daughter of Mephisto. The story is typical genre fare, though delivered in some really inspired and beautifully rendered cutscenes. In particular, the final full CGI scene is breathtaking, and features a cool and satisfying conclusion to this portion of the story.

Gameplay is fun and challenging, with many different options for encounters and playstyles. I played through the whole story as an arc/electric sorcerer, only switching towards the end to a firewall build that was much better. The action is quick and deadly, particle effects and gorgeous animations flash on the screen at a near constant rate during encounters. The game does feature some sharp difficulty spikes for sure, the main story is on average easier than the optional dungeons that are scattered throughout the world.

Post main story the game does get pretty grindy. After reaching level 50 you stop receiving skill points and instead earn Paragon Points which incrementally boost your character and provide mostly passive benefits. For non hardcore fans of the game/genre most of the interest will wane after the main story is completed.

All in all I never encountered a dull moment in my time rolling through the main story. The action and enemies are ever evolving and the loot and build structure of the lategame leads to endless opportunities for fun.

Reviewed on Jun 12, 2023


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