Love the world, love the quests, story was good enough. The combat is.... contentious. Real time with pause works in a lot of fights around the mid-game where it helps you quickly get through and feels a lot cooler than normal RPG combat. But maaaaaan the late game slows to a crawl and feels cheap because of it, when you have to manage spells and counter a barrage of enemy cc's where positioning matters A LOT, the amount of micro makes it into a turn-based game with the added annoyances of fighting against bad AI pathfinding and hoping you don't accidentally miss an attack in the midst of a flurry. This combat design flaw is made especially apparent by the game's final boss, who attacks so fast I had to cheese it to gain an even tactical footing. If I was to just review the late-game I'd probably give it a 4/10 but the early to mid game is just the spirit of fun in an RPG so I'd still recommend it overall.

Reviewed on Jun 24, 2023


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