I find the gameplay of Fighter on Alpha Street: Dream Warriors to be responsive and visually legible, especially compared to predecessors not named Super II Turbo. It simply feels good to play.

The art style is clean and refined, and it stands as one of the most aesthetically cohesive games in the series. Alpha is just a straightforward, outwardly appealing, stripped-back experience. Well, stripped-back aside from the slightly bigger focus on character and story (Pre-match dialogue bubbles? What is this an NRS campaign?)

Unfortunately:

A. I’ve dipped into Alpha 2 and Alpha 3, and immediately found both more robust and just generally better than this. For some reason I’m more drawn to Alpha 2 but I can’t quite put my finger on it.

and

B. I recently discovered Third Strike. While I was playing this I was like… mm kinda wanna go back to Third Strike.

But I don’t think another game being better makes this game bad. Warriors Dreams Don’t Die is one of the most accessible entry-points to the series, and I’d recommend it to new fighting game fans curious about the nuts & bolts Street Fighter.

Reviewed on Sep 02, 2023


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