Stardew Valley meets Spirited Away. A few neat ideas with some interesting gameplay with the bathhouse but somewhat lacking NPCs. Admittedly I didn't delve very deep into this game but other than the dog I didn't really care for any of the NPCs, unlike something like Stardew Valley which this game clearly took inspiration from.

I'm not sure how to describe it but something about the movement controls feels wrong too. It feels like when you stick in a basic move script when prototyping a game, but then in this case just left it at that.
I never expected I'd ever say this, but I wish the NPCs walked slower when you were following them. They move at exactly the same speed as you sprinting, which means its really difficult to keep up with them.
I'll never complain about Bethesda NPCs walking too slow again.

I do wish I could love this game because I think it definitely has potential, but in its current state I'm not going to continue playing.

Reviewed on Dec 17, 2023


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