mostly a game of unrealized potential. the first half of the guest house opening is so strong but almost as soon as you leave the area the demo covered it stops being scary. unfortunate. i like the idea behind the item placement and pseudo random boxes peppered around to supplement the player but the level design doesn't feel strong enough to really support the concept. rooms are small and simple enough that you're rarely ever actually uncertain whether you've cleared an area. i totally forgot how exceptionally braindead the entire story was but it's funny honestly. the whole conversation with the cop lol

Reviewed on Jul 14, 2022


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