I was excited for a card based tower defense roguelike with this aesthetic. Everything points to this being cool, and there's enough personality in the game to avoid total derision. The gameplay is just so undercooked. The initial amount of towers you have is minuscule and the variants aren't plentiful enough and take way too long to unlock. There isn't the ability to manually place the towers, so the most excitement there is between rounds starts and ends with active abilities that, by their design, couldn't make up for the lack of mid-round strategy if they tried, and they really didn't.

Reviewed on Mar 22, 2024


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