Return of the Obra Dinn does a lot right. The monochrome art style is one, and surprisingly not as bad on the eye as you'd think (And you have a lot of colour options for specific computer aesthetics!). It is a detective puzzle game where almost everything is important to solve the ship's mysteries, and I mean almost everything - who the shipmates calls out to, their outfits, who they hang out with, where they are positioned in the art sketches you're given, even the bloody numbers on the crew list... if you are perceptive enough, everything can be solved without guessing.

And yet what I feel is the greatest strength of Obra Dinn is how much leeway it gives you in solving fates. It knows the frustration of knowing the answer in old adventure games, but not knowing the exact answer said game wants you to input, and thus has a few answers be malleable. For example, when a shipmate is crushed by a loose cannon, you can input that as his fate or blame the individual who loosened the cannon in the first place, and both answers would be accepted. It's a small thing, but one that undoes so much frustration, I can't believe I haven't seen it much in other games.

Also the jingle when you get three fates correct releases the good brain chemicals. Always good to have one of those.

I recommend you play this game.

Reviewed on Sep 04, 2020


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