Within the first few minutes of loading this up I was bombarded with pop-ups about microtransactions, seasonal events, and cosmetics that genuinely didn't make any sense yet because they were referring to mechanics I hadn't even seen.
This might be the game that killed my love of enormous worlds (for their value). As much as I played a lot of hours and deeply vibed with the Norse aesthetic and lore, it's simply too corporately made - the connection to the overall AC arc and gameplay style is paper thin, the loot is trite and unrewarding, and plenty of things were just a slog to get through.
I finished the main story and abandoned any remaining points of interest, and didn't buy the DLC. Time for smaller games again.
This might be the game that killed my love of enormous worlds (for their value). As much as I played a lot of hours and deeply vibed with the Norse aesthetic and lore, it's simply too corporately made - the connection to the overall AC arc and gameplay style is paper thin, the loot is trite and unrewarding, and plenty of things were just a slog to get through.
I finished the main story and abandoned any remaining points of interest, and didn't buy the DLC. Time for smaller games again.