It's a really refreshing and short game with a couple of great ideas about player progression through expansion of their action palette (think metroidvania but every major upgrade is a new traversal option, a new type of action).

I liked:
- Movement feels incredible, the character is an absolute joy to control
- Level design is pretty good, there's a lot of traversal puzzles that can be solved in different ways
- New upgrades invite you to see the levels in a new light and think of new puzzle solutions, and that's super fun
- Loved the PS1 low-poly ambient aesthetics

I didn't like:
- Combat is half-baked and mildly annoying, as it blocks or slows progress in a movement-centric game
- The final part should've been a really difficult obstacle course or gauntlet instead of a big baddie (as I said, it's not a game about fighting and fighting is not its forte)
- Z targeting is kinda wonky
- Minor upgrades don't feel like they are contributing to anything at all
- The closure was kinda lazy IMO

I completely recommend the Pseudoregalia experience and would love to see more games from the developer, or maybe a fully funded version of this game.

Reviewed on Mar 02, 2024


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