I've bouced off the roguelike deckbuilder (decklike roguebuilder?) genre in the past, but something about Nowhere Prophet managed to draw me in in a way Slay the Spire and some others never did. The combat mechanics and in particular the emphasis on positioning, territory control, and target selection clicked with me in a way that felt complex but deeply satisfying, and after a few hours I was already constructing some really satisfying battles and rounds. Much of the narrative feels more like set dressing than anything particularly profound, but it gives a sense of atmosphere and an aesthetic foundation strong enough to keep me invested in the gameplay. It's not perfect — there are a lot of inventories, consumables, and currencies to keep track of, and the act of balancing follower cards, leader cards, weapons, armor, and other attributes was vast enough that I mostly focused on the same, comfortable strategy in every run. But those rough edges are characteristic of a small independent team, and the kind of thing that, despite occasionally feeling frustrating, gives a game like this a unique charm and appeal.

Reviewed on Nov 29, 2023


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