[Updated review]: after giving up on this game a while ago, I decided to give it another shot and found myself liking its back half quite a lot more. It turns out, once the game finally allows you to access its full repertoire of courses and mechanics and systems, it can verge on genuinely brilliant. There are a lot of interactions and moments that, while clearly scripted, in the moment do feel organic, which is exactly what I want from something like this. But that occasional magic is locked behind a solid 12 hours of overtutorialized campaign missions and stilted repetition that really just scream "we wanted to charge $60 for this game and weren't confident enough in its mechanics to let them carry it."

Which is a shame, because the mechanics are great. If I could have just... had that at the start, this might have ranked a lot higher.

[Old review]: I reached a point, after maybe 5 hours, where the grind of going through the same levels and taking virtually the same photographs to incrementally work myself into new levels just didn't feel worth it anymore. It's a cute game and it was fun for a while but it feels needlessly padded because Nintendo wanted to charge $60 for a game that just shouldn't be as long as it is.

Reviewed on Jul 03, 2021


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