I gave this one a quick spin a couple years ago. It didn't grab me at the time, but I gave it another shot last night and I'm glad that I did. There's some fun stuff going on here with diegetic visual indicators and scale. The core idea of a little dude who uses in-game buttons to pilot a land boat is a fun one. The score and sound effects shine, from the hiss of steam to the use of plucked strings to convey traveling through hail.

It's a good thing that its charm carries it, though, because it's a little nonsensical with a moment's thought. Those visual indicators that are helpful to the player don't make much sense in the setting and neither do the big orange buttons that control everything. The components to solve puzzles are usually inside of the screen in which your land boat is halted by an obstacle. In some ways, all of that is good: it would be a less pleasant game if I was held up by searching the screen for interactive elements. But I think it also limits the narrative potential of the game, leaving Far: Lone Sails as simply a fun and often pretty journey. My motivation in playing, really, was to keep crossing to see what was on the other side.

Reviewed on Nov 22, 2023


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