It had some dull/annoying moments and several crashes, but goddamn was this game still good as hell. They got most everything right about what made the old Doom games work, and they managed to retain a bit of what was cool about Doom 3, too, without letting the stuff that sucked about it taint this game. While I'm not the biggest fan of the arena encounter design they went with, it wasn't the worst option they could have chose. Having exploration and combat be mostly separated is basically how most casual players approached the old Doom games anyway, though there's unfortunately a lot less of the "welp there were a bunch of monsters behind that door" moments from Romero's old sadistic map designs that I miss. The soundtrack helps make up for it a bit. It's got a pulse to it that makes you want more and more. I kinda wanna replay it someday soon.

Reviewed on Jan 03, 2024


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