When Handler Walter slides into my DMs asking me if I want to be tossed around by different corpos just looking for another mech jockey to fly in and spray bullets, the answer is always yes.
At first, it's just to get another chance to jump into your insane death robot. Piloting your mech feels crisp and responsive, the mission environments absolutely whip in a dystopian kind of way, and there's an endless swiss army knife of weaponry and kit options waiting for you back at the garage that promise to make your next excursion feel fresh. Each new mission sells you further on the rules of Rubicon. You're sold to the highest corpo bidder, often times it'll be the execs who saw you tear through their wage slaves in the previous mission and want to strike back at your former masters. Even when you're hired by the rebel forces who want to kick the parasitic corpos off Rubicon, you'll find that they still have to buy their guns from their enemies because everything in this world costs credits. Even the ammo you spend each mission gets deducted from your paycheck.
Eventually, those shiny bits of gameplay start to grow stale. Almost all of the weapon loadouts can be reduced to holding down L2 + R2 to mow down waves of trivial mobs and even when you hit those insane boss battle difficulty spikes, most of the challenge there is just trying to keep them on screen long enough to pump lead. Because of that, the missions end up feeling like stretches of filler to get you to the next set piece boss encounter.
Still finished the game though because I ended up caring about how this story and its characters would end up. And I would never ever let down my road dawg V.IV Rusty.

Reviewed on Sep 05, 2023


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