Finally playing this just before the sequel is released feels like cheating - I'm sorry to everyone who waited for ten years without knowing if they'd ever get their wishes. Can't think of another game that feels so much like going on an adventure with both your pawns always doing their own thing and all the other little details that never feel quite under your full control, which then feeds into the combat that is everything that was promised despite how outlandish those claims sounded from the outside... and even the story, which kind of stays in the background for most of the game, still finds the time to spectacularly stick the landing not once but twice. For all the talk about how it is "unfinished", it's hard to imagine it being even more of what it already is; in its best moments, it feels larger than life in a way that only video games can be, but usually never are, and rarely even aspire to be.

Reviewed on Feb 29, 2024


4 Comments


1 month ago

Haven't taken the game past a test run session yet, but I respected the healthy number of grunt-and-moan fonts they implemented in the character creator.

1 month ago

@Xantha_Page STEEL YOURSELF FOR COMBAT
I half wonder if what a full realisation of so much of this DD2’s looking to be is (understandably) gonna be taken for granted with how much gaming’s grown since its release and a potential influx of people who haven’t been hankering for anything like it for ~12 years. Also curious to see how those who bounced off of this might find it given how it’s seemingly doubling down on pretty much everything.

1 month ago

@ProudLittleSeal all DD2 really needs is to be a little quicker to show its hand, I doubt anyone who made it to getting randomly ambushed by a griffin outside of gran soren while already busy with a group of bandits would take it for granted even today. pawn AI being a bit less prone to misbehaving if they get the wrong inclinations would be nice too for good first impressions but I'm trying to not get my hopes up for that lmao