Very late on my save I found this southern coastal village all by myself, almost by accident really, just messing around in an area I had barely touched for some reason (most landmarks happen to be up north). I was genuinely thrilled about it. It felt like I wasn’t guided there at all… because I wasn’t! I just explored this beautiful world with no motivation but my own curiosity, and was thoroughly surprised by a game I had played more than 50 hours. I felt that place alive and huge and real.

And then I talked to the people there and felt a sudden disappointment. None of them told me anything, whatever made the world feel real doesn’t extend to the actual people you meet nor the stories they tell you. The (frankly) abysmal writing just isn’t at odds with the excellent world design, and how sweet it feels to discover it. I can’t help to remember, let’s say, Deadfire, where the worse secondary objectives are at least decent, like at least try to tell you something funny or cool or curious. Breath of the Wild pales in comparison.

This is an excellent game that gets worse the more you play it.

PS. Stop putting bosses with invincibility phases on good games, I’m begging you.

Reviewed on Dec 20, 2023


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