Incredibly stylish and cool hack and slash that exudes extravaganza in every component of its design. Pretty much every graphic designer likes this game, and that's for a reason, as everything looks and feels outlandish and over the top in the best possible way. I also really like the core game design of a typical Hideki Kamiya game where you have a short, conclusive and enjoyable main campaign where the extra juice is replaying the levels and doing it better, faster, taking more risks and knowing where to look for the extra levels. I even liked the gimmicky boss fights, as they're a spectacle, which is the objective, but the gimmicky levels are a chore at best and an absolute disgrace at worse. Sadly, the first playthrough is potentially the worst one, because that's when you're more likely to call bullshit on the timing of some enemies (a few are trial and error) and watch the nearly THREE HOURS of cinematics that depict an extremely convoluted and uninteresting plot, with mediocre action sequences that don't hold a candle to the bonkers fights you can actually do while playing the game.

Reviewed on Jun 07, 2023


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