For a game that gives you a lot of freedom, it feels intent on holding your hand.

Each level is incredibly detailed, a true spectacle of level design and a veritable assassins playground, but I guess it's indicative of modern games in that it never wants to let go of the players hand and risk alienating them.

You can turn the opportunities off, and I highly recommend doing that otherwise the game becomes a paint-by-numbers challenge. But even with that off you get the NPCs playing Extras just waiting for 47 to walk by so they can loudly announce the targets achilles heel.

It's a let down but it doesn't diminish the quality of the game, everything from the design, art, to the voices are immaculate, if you can look past why citizens in Paris sound eerily similar to the ones in Marrakesh.

Hitman is a wonderful entry into the series, I just wish they would make it a bit more of a challenge, and push players outside their comfort zones rather than letting them follow a linear path, especially when they've designed such a rich series of levels to explore.

Reviewed on Feb 23, 2024


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