Though Ayuto begins the game without having sinned, he is not "sinless" by this game's definition because through you he has the capacity to do so, if you're callous enough to let his fellow tourists get whacked. And considering that this is a horror game, isn't that part of the draw for most players? Serise claims as much if you let the first character, a nine-year-old girl, die, after which Ayuto wonders why her death gives him such an adrenaline rush. We are judged just as the characters are by our bloodthirsty appetites, and depending on the extent to which we indulge them, the final scene of the game, visually identical between the good and the bad endings, takes on two vastly different tones. It's an elegant and unfussy take on how the player's actions within the diegesis of a game unavoidably corrupt the narrative elements; as such, this game seems like a pretty influential expression of the "game space as underworld/point of no return" concept that hits like Siren and Persona 3+ would go on to mine (and while we're at the comparisons, you can bet that Kotaro Uchikoshi stirred a handful of this into 999).

The RPG stuff is strictly rudimentary, but the game's mechanics are secondary to its genre's function as an expressive tool for tremendous visual imagination. Can't think of the last RPG encounter I've been through that hit as hard as Ayuto's underwater scuffle with the mummy.

Reviewed on May 11, 2023


2 Comments


11 months ago

I had the impression his sin was kicking the mummy away in the ocean during the boat segment

11 months ago

I thought about that, but then the professor commenting immediately about how it was a useless gesture that didn't help to keep the boat from sinking undercuts that a bit. Like, if it really were Ayuto's sin, wouldn't the game be clearer about how that sin specifically has led them all to this terrible underworld/game space (and his subsequent "trial" being his struggle to bring them all back home safely)? For me it reads like Serise going for cheap irony instead of the more thematically consistent choice and is one of the only wobbles in the writing.