not a huge fan of walking simulators in general so this is already an accomplishment for the game to achieve a 7/10 (which is good fans dont kill me please pleek pleek)

i actually think that the way the story is told with the whole words in the air whatever thing actually managed to make me focused on what was happening because ADHD is a thing that could be eating me alive and the restricted interactivity of the game gets the point across for me

story wise its pretty cool and exploring the familys overarching traumas that passed the test of time is incredibly interesting and even though i thought it wouldve gotten real boring real quick the different "gameplay" and storytelling of each one of these bite sized epitaphs piqued my interest in a way i didnt think this game could be able to and going for a stroll through finch manors (i dont know if its called like this but thats the name i used to refer to the house in my mind) impossible geometry architecture and verticality using secret passages (that tbh kinda fueled my claustrophobia but lets ignore that) is great

i feel like the manor is kind of a metaphor for the familys odd nature (tough shit probably 99+ youtubers already made a video about this analogy and im acting like discovering america) and oof theres some stories here that really take the cake in the disturbing or distressing factor

clearly my fav tales were the cat one and the fish factory one and also the baby bath one kind of i think this is where the narrative abilities of the devs (and also their usage of the medium) really shine through and i hate them for putting the cat one as the first story because i still feel kind of nauseous about it i think the "fish stuff" has become a meme im not aware of because while playing the game a friend came up to me on discord and said "oh shit the fish scene game omg i finished the game feeling kind of hollow but i didnt cry" and so i told him im 100% sure it wouldnt make me cry more than famous furry gay vn adastra did and proceeded to send him the guy fucking a fish meme whatever

lewis was a fucking blast because the "epitaph part" makes you do 2 things at a time with the 2 analogs trying to convey the methodical nature of this guys day to day life in contrast to his daydreaming wonders and also its the one that possibly hit me the most as a not so mentally sane person myself

and also lewis in the little sketch is kinda cute i want him as a bf i can fix him

wow this review doesnt make sense and also i dont know english ok umh nice fish game cute experience for a less than 2 hours runtime and a testament that walking simulators can be good

i didnt cry in the end which is pretty weird for me since i actually cry for every fucking piece of media ever created but maybe the dreamlike feel of it all made the events distant and hard to relate for me at least (says the person who cried for 4 hours straight during a furry vn where a gay sexy space wolf abducts and courts you)

biggest twist was that the girl was pregnant i audibly gasped like you know your family tree has a curse deal going on and you dont use condoms ? sweetie we need to talk

also this game is so weird like "i want to know the truth behind my family members mysterious deaths" proceeds to win the golden medal in trekking and climbing



Reviewed on Oct 10, 2022


2 Comments


1 year ago

It's curious you didn't cry even being normal to do it, and I did cry even that's not my normal. lol

The game is very good. I had I special connection to this one because at the time I was searching for information about my family and how they got to Brazil from Portugal. Finding these kind of information in real life made me have an amazing conection with What Remains of Edith Finch.

I can understamd everything you said but I think the game deservers more stars. =)

1 year ago

This game is the best walking simulator because it's the only good walking simulator. It doesn't feel like a slog moving from place to place and it doesn't feel like you're being dragged on a linear path just so someone or something can spew narrative at you before moving on to the next exhibit in the do-not-touch-our-art museum game that a lot of walking simulators feel like. The game wants you to experience and share in the wild curse and at least for me, you can feel that sharing. Spot-on with the rating. :P