I wanted to like this a lot more than I did because I enjoy the immersive sim genre (though I'd say System Shock isn't the most accurate representation of the genre) and all of the well-known games that were inspired by the original System Shock to this day.

Unfortunately, System Shock has something that regularly makes me fall off of similar games, which is a big reliance on quick-saving and reloading. Enemies that kill you with a few shots, health items being very scarce compared to how easily and how much damage you take, multiple areas that you just aren't supposed to be at yet (keyword 'radiation') that will empty your health items before you eventually realize that you shouldn't have been here in the first place and more. It's something that makes me hesitant to say I'd recommend it to everyone, and I think that's more than acceptable among gamers. It's a niche game made for a certain audience who will love it, popularized and refined in games like Bioshock, Prey, Deus Ex, heck even Dead Space and more. And even beyond that, System Shock has done things that I have not previously seen in the 100 other games I had previously played as this retro challenge I'm doing (see bottom of the review), especially in terms of its storytelling, which has caught on in the years to come.

Yet, despite the fact that I can acknowledge and respect what this game has accomplished at its time, it unfortunately never managed to grab me. Both because of the first issue I mentioned, but also because of some other issues. For one thing, the progression in this game truly shows its age. That's a good thing for those who want the remake to be faithful to the original. But to start the game and have a general idea that you're meant to stop SHODAN, but other than that rather aimlessly walk through 9 or so separate areas to just progress further and further to the end, didn't feel all that engaging. It can't be helped that in each area, you look for keycards to unlock progression, a pretty common thing back in the day, and do the same few puzzles and shoot the same few enemies throughout. Enemies that either felt too weak or too overpowered to me. Another thing is the recycling system in the game. To get currency, you grab junk items and vaporize them in your inventory, which turns them into scrap to recycle for the currency. That becomes pretty tedious after a while, and it's not as optional as I anticipated it being because items will be very useful in this game (healing items in particular) and you get very little currency outside of recycling.

The storytelling is pretty good to this day, as it's told through voice recordings for the most part, which gives you an idea of how it was for the people working at the space station this game is set in while SHODAN went rogue. Some of the voice acting is less good than most of it, but I enjoy this style of storytelling and that's true for this game too. The atmosphere grabbed me as well, and the threat of SHODAN was portrayed really well throughout.

Unfortunately, as a package, the gameplay loop itself did not grab me as much as I would have hoped. There is a demo for the game on Steam, so I'd urge you to try it and decide based on that whether you want to buy the full game. It has its many fans, but it's worth mentioning that the game is definitely not for everyone. And I'd definitely say that has more to do with the taste of the player then with the quality of the game, though the game does have its flaws.

(This is the 101st game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

Reviewed on Dec 08, 2023


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