(This is the 32nd game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Usually when I am this negative on a game, the reviews online reflect that somewhat, by having the score be something like 2.xx/5 (though every game has its nostalgic fans under a YT walkthrough calling it amazing no matter how shitty it is in hindsight, and more power to them, nostalgia is a beautiful thing). This time, Shadow Dancer: The Secret of Shinobi is a game that scores much better than I would have anticipated, because in anything related to its gameplay, I disliked this very much. Though due its critical reception as well, I wouldn't say the game is necessarily objectively bad.

This game released on December 1st, 1990 for the Sega Genesis and is a platformer/hack&slash game. There is a tiny story explaining the setting, but nothing worth playing the game for. And that's fine because the game was always meant to be played for its gameplay and its gameplay alone.

The game has a soundtrack that is not bad but not a memorable one in my opinion if we compare it to the OSTs of all these other games I've played in 1990. Still, it's nice enough to listen to and overall, the game does plenty right in just about every way apart from its gameplay, at least in my opinion.

The graphics and special effects are pretty good for its time, the animations are well done and the boss design is great for the most part.

Unfortunately, I just couldn't ever get acclimated with the gameplay and the design of the levels. First off, you are this bad ass Ninja that dies after his heel is touched slightly because you only have one hit point. That's already something I dislike (see Silver Surfer) but it's something I could live with if death didn't come so cheap as it does in these games.

The first 10-20 minutes were filled with death after death after death with every new step I took because enemies would come from the front, the back, the front and back, have wild attack patterns etc. This is fine of course, that's the intention behind the start of the game and you're supposed to overcome that. But as I neared my end of a 1 hour attempt to slog my way through this, I kept dying to the way these enemies were being positioned. Jump down into one enemy and immediately duck because someone else is firing at you. He does that every 2 seconds, so you better time your get-up right or else you'll die. Gotta fend off the other guy though, so better make sure you have your eye on both guys. Kill them, take a step to the left and there is this green dude who throws his shield at you. Jumping over it is not gonna work because you'll touch the tip of the shield with your toes and die. Instead, die, restart the whole level, go back to the same spot and make sure you go exactly to the point where you can see him, but where he can't reach you. Now send your companion dog at him so he distracts him while you come in for the kill. Oh wait, your dog is useless because he has both shields up, which knocks out the dog for 15 seconds.

Ugh, even if I know I will get through this part with repetition, it just is not fun. Gameplay is in many ways similar to Michael Jackson's Moonwalker, but just worse because of insta-death, and without the charm.

OVERALL
Again, I'll give it props for graphics and animation, but it's not a game I enjoyed as someone who had no prior experience with this series. It received praise at the time of its release though, so I guess I might be overly critical here? Nah, this just was bad.

Reviewed on Nov 03, 2022


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