I have now played 5 Spider-Man games starting in 1990 as part of this challenge I'm doing. The previous 4 are among the worst rated games I've played in my life, 2 of which I'd consider worst and second worst as part of this challenge for sure. Spider-Man: Return of the Sinister Six is another absolutely horrendous crap taken on everyone's favorite wall-crawler, and I am now one game away from having my own Sinister Six of shit Spider-Man video games of the early 90s. Awesome!

This game is another one by Bits Studios, which is slowly but surely turning into my most disliked development studio (I didn't even consider disliking one before this day) and I'm not at all surprised that they went out of business in 2008. It doesn't help that the publishers behind this are Acclaim Entertainment, who were behind two of the other 4 Spider-Man games I've played. They literally got the licensing rights just to slap his name on a video game cartridge, make no effort whatsoever to have the games even feel like Spider-Man games, and just profit from all those kids who love Spidey from the comics and are blinded by his appearance on both cover and title. These games were literal cash-grabs, and while I give this no thought again until the next, likely terrible, Spider-Man game I'll play (because I'll play them all damnit!), I just want to use this opportunity to say that Acclaim Entertainment can RIP where the P does not stand for peace, as they went bankrupt in 2004.

Now with that rant out of the way, let's get into why Spider-Man: Return of the Sinister Six, which released in October 1992, is another brutally bad Spider-Man game. First off, let's go over the same points of criticism I can give you for all Bits Studios / LJN / Acclaim Entertainment Spider-Man games. Spidey looks like he is suffering from a disc prolapse in all of these games due to his weird hunched forward posture. His movement is odd at best, he controls like crap and he controls like crap. Oh I mentioned that twice? How did that happen?

The game, at least on the NES (the Game Gear version looks very slightly better), looks terrible. Bright green and bright red dominate the first stage, blinding red was used for one later stage for no good reason, sprites look bad, environments look (1) bland at best and (2) unrealistically designed and half the time, you have no idea if you are jumping on top of a platform that you can actually stand on or if it is supposed to be part of the background.

The soundtrack, which has some OK tracks, is the highlight of this game and that's not supposed to be a compliment. The lowlight on the other hand is the aforementioned controls. You can jump up. You can jump up higher if you hold down the jump button. You can also move while in air, at least that's something, but only in the direction that you're facing. That's somewhat more realistic, but stupid for a video game. You can sommersault forward as well, you can climb up walls and chains and you can shoot webs, if you have enough web fluid. Most of the time, you don't, like in some of the other Spider-Man games, and I ask once again, why make a Spider-Man game where you barely ever have any web fluid?

Spider-Man can do web-swinging here as well, but the controls here are so bad. You have to press B to jump, hold it and then press A to release the web and try to connect it to something. All this does though is let you swing left to right. You won't get up to a higher platform this way, limiting its use significantly. Letting go also doesn't carry you forward thanks to momentum, but instead drops you straight down. There were multiple occasions where I fell to a lower platform, and I literally could not bring myself back up by jumping or using the web. I suspect there are literal game-breaking pits that you can not fall into, if you ever want to get back up, but I suspect I won't find my answer to that officially because I doubt anyone cares enough about this game to share that anywhere on the internet, and I'm not gonna spend more than the 5 minutes I did unsuccessfully trying to get out.

Then there is the combat. You press A and do a punch. You double tap A and the punch animation gets cancelled for a jump-kick. This catapults you forward as well, so when you are near an enemy and frantically press A twice, you do the jump-kick instead of punching, which not only carries you past the enemy, but also happens above most enemies head, so you can't even touch them. Punches don't connect half the time unless you press it from the exact correct angle, and if you do connect, enemies blow up into a thousand pieces. That's right, Spider-Man kills in this game, and he does so non-stop. Try to find another studio that gives as few fucks about Spider-Man as Bits Studios, I dare you.

The story is explained in two sentences. Dr. Octopus wants to rule the world, so he calls on the Sinister Six, Electro, Mysterio, Hobgoblin, the Sandman, Vulture and himself. No one can stand in their way apparently, only Spider-Man. Done. Unlike the Game Boy games, especially the first one that was not developed by Bits Studios but rather by Rare, this game has 0 charm in its presentation. There are no cutscenes, no witty dialogue between Spidey and the villains, nothing. You finish a level, a simple image is showing the next boss with a sentence like "Sandman appears with a fist of fury" and off you go to the next level. It's just bad and shows how little Bits Studios cared when making this.

Finally, I want to touch upon the boss fights. My god. I didn't beat the game because the controls were doing my head in, but the first boss fight itself should tell you all you need to know about how much thought went into them. You fight Electro, but you actually don't. What I mean by that is that you stand there while Electro is simply chilling at the bottom of the screen and out of reach. Sometimes he decides to pay you a visit and come up, at which point you need to fight both him and the controls to somehow successfully jump-kick him, and while I did eventually just beat him on my first attempt, I can't say I have experienced boss fights that were much worse before. I suppose what the devs wanted to accomplish was for Electro to be out of range and shoot his lightning bolts at you, but it ends up looking like the game is bugged and he is flying around somewhere where he shouldn't. It doesn't help that he is literally under the platforms in a 2D game, which just would make no sense, but it doesn't matter because this all just sucked from start to finish.

To conclude, if you like to torture yourself with terrible Spider-Man games that aren't even bad in a funny sense, give these 1990 to 1992 Spider-Man games a try, but something tells me 1993 won't deliver different quality here. Oh wait, there is another game in 1992 already, Spider-Man and the X-Men in Arcade's Revenge... Why am I doing this to myself again?

STORYTELLING/CHARACTERS | 1/10

- Story is explained briefly in the manual and opening in-game screen
- Stages start with the boss introducing himself in one short, uninspired sentence
- Spider-Man kills dozens of enemies in this game and has no dialogue, rendering him a soulless guy in a red suit

GAMEPLAY | 4/20

- Controls are horrendous
- You rarely find web fluid and its uses are very limited
- Boss fights are just sad
- Spider-Man just feels like a name given to a random protagonist

MUSIC/SOUND/VOICE | 4/10

- No voice acting
- Sound design ranges from OK to terrible. The sound of rats is haunting, especially when you are stuck next to them trying to get a handle of these darn controls
- Soundtrack is OK, with at least some tracks that don't make me want to turn the sound off completely

GRAPHICS/ART DESIGN | 2/10

- Graphics are straight up ugly
- Spider-Man looks like an old guy with back problems and all sprites look bad
- Why did they choose to go with super-bright green and red colors? And did their little children draw the backgrounds?

ATMOSPHERE | 2/10

- Locations just feel like random places that have no realistic properties
- The Spider-Man license is also noticeable thanks to the enemies names, the ugly portrayal of Spider-Man and his web-swinging ability

CONTENT | 1/10

- 6 bosses with their own levels with multiple stages
- The game's biggest offense is that it exists in the first place
- None of the content is fun to engage with

LEVEL/MISSION DESIGN | 2/10

- I guess there is some visual variety at places, even if it is hideous
- There are walls placed that you can crawl, crates in mid-air that you can web-swing off of I suppose
- I can literally not come up with another quarter-compliment

CONCEPT/INNOVATION | 1/10

- This is the worst kind of your typical NES platformer
- I imagine this is what gaming would look like if Nintendo didn't save the industry
- This game is so conceptually bad that they didn't even bother to make use of the Spider-Man licence

REPLAYABILITY | 1/5

- Zero replay value

PLAYABILITY | 3/5

- The controls make this nearly unplayable at times
- I literally could not get out of certain holes because I couldn't jump far enough and the web-swinging ability just did not allow me to reach a higher platform

OVERALL | 21/100

Congratulations to Spider-Man: Return of the Sinister Six, which just became the worst-rated game of this challenge, beating out a Spider-Man game, which had previously beaten a different Spider-Man game. Man, the video game industry did a number on this guy. Actually, it mainly was LJN / Acclaim Entertainment published games that did the deed.

(This is the 75th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Reviewed on Jun 27, 2023


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