not "perfect". but it's been a refreshing and creatively rejuvenating reminder that games as a medium are capable of whatever the fuck you want them to be, and that conventions and genre expectations are there to be broken down. and this is coming from a game that - on the whole - doesn't stray too far from the kinds of design and genre tropes that we have become so familiar with.

plenty of flaws to point & laugh at but dwelling on them would be a real waste of time. there's a lot more to love than there is to hate. mainly that it looks proper Fucked in HD. cel shaded graphics and low poly models make for an insane glowup with the transition to HD resolutions. of course the game already looked great anyway, freely mixing multiple art styles, photographic textures, uncanny anime cutscenes, and the signature hyperstylized pseudo-gritty low poly look. fab. also it's like, really funny too; i was always excited to see travis' ghost so that i could catch up on whatever batty bullshit he "heard through the grapevine". same goes for iwazaru's antics and johnny gagnon's increasingly frustrated pigeon-carrier letters.

game's good as fuck so like check it out on your gamecube that you own or pick it up for a fiver on sale on steam. first three levels are kinda the best ones as you struggle to get onto the game's puzzling level, but it is worth finishing

Reviewed on May 14, 2024


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