Playing this right after playing the original Final Fantasy VII added a new wonder to every interaction, location, and especially battle... on the flipside, it made it very, very obvious where the padding went in. Towards the halfway point I found myself very frustrated with how stretched out even the smallest moments of the original game were.

Still, the character work here is amazing, Midgar is an incredible location, whenever the story is moving it's very often full of charm and excitement. The combat emphasizing constantly switching up between party members keeps things fresh and kinetic, although I wish it was a bit more generous with materia slots.

The Yuffie DLC did wonders for Yuffie herself, even if her muscly big bro-type companion felt like a chore to drag around. I was a bit tired of seeing the same Midgar/Shinra locations at this point, but I can sympathize with the devs wanting to keep production time/cost down.

I hope that Rebirth values my time a bit more, and doesn't unnecessarily pad out every possible encounter just to add more time... or at least make them more exciting than moving robot arms around when they do. Get Rebirth to PC soon, Square Enix!

Reviewed on Apr 13, 2024


Comments