A man. A plan. A spaceship. Some salvage.

Lethal Company is as thrilling as it is thin, leaning on the power of human socialization to do the heavy lifting in this Early Access title. The premise is simple: up to 4 people embark on a trek to one of several moons in order to visit a procedurally generated environment to collect various pieces of salvage. This salvage, of which you have strictly defined quotas and a time limit in which to fill said time limit, is then deposited to your employers. Anything left over is yours to use on items to help you in your salvage collection such as flash lights, teleports, weapons, etc.....

That's it. You do this in a loop over and over again until you lose.

What makes everything work in the game's audio production value; proximity voice chat is the only way you can communicate with your peers. Voice quality changes based on environment and distance. It makes cooperating in this salvage operation difficult; once the party separates the isolation almost immediately begins to set in. With the isolation comes danger, and with danger comes death. There's no indication to other players. Their lives continue on without you as they push towards more and more salvage. It builds a foreboding sense of horror unlike any other game I've ever played. It's far too much for me - I had to cut our session short due to genuine stress and anxiety that I experienced while exploring its empty halls. The the danger of the unknown was perhaps a bit too much for my stomach. It's very effective.

Lethal Company, with its simple premise and disinterest in explaining itself answers the question of whether a tree makes a sound as it falls if no one's around to hear it.

The answer is no.

Reviewed on Dec 18, 2023


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