The game's concept is bold and unique where it asks players to wait for 400 days until an event occurs which I am all in for. Specifically, the game has many interactions that require time which I call waiting mechanics or interactions. This asks the player to be patient and come back instead of actively finishing/completing it. At its core, this is an art game exploring concepts of loneliness and isolation as the player is effectively trapped within a prison.

That being said, I think the game fails so much by allowing the players to bypass this wait in-game and a choice to leave which most players will do because of their inherent agency. This conflicts with its adventure side where much of the progress is gated of by time and randomness effectively being a time waster.

If the player did want to wait until the event, not much content or activities are available to fill that space. I resent that public domain books are its main content where in-game lore would have been better and I would just read them outside the game with a better software. Fishing, planting, building or anything repeatable with a time barrier would have supported this art concept far better.

This is not actively bad, but its concept and waiting mechanics is actively deceptive which I dock a tier from it. Either way, I do not recommend this game despite its novelty.

Reviewed on Jul 10, 2023


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