I have never played a game more humble than Pizza Tower. The wacky, "so-bad-it's-good" art style certainly suits the insanity this game is. But hiding behind that carefree exterior is some of the greatest level design ever employed in a 2D platformer.

A single ~15 minute stage in Pizza Tower usually presents 3-5 parallel central mechanics, all developed in tandem, all interacting and playing off each other. There's enough ideas in every single stage to prop up an entire world in a traditional platformer. The entire game, I was in awe. By the end of world 2, Pizza Tower had already presented so many unique ideas and surprises I thought it was impossible there was still another 11 stages left.

And yet, the second half is when Pizza Tower really pulls out the stops. A Golf-themed stage. A stealth-oriented stage as a tribute to FNAF. The coolest surprise end to a boss fight I've ever seen. I have to give special mention to Pig City for how it contextualizes every mechanic in two completely different ways. It's impressive enough for an entire game to stand on, and yet Pizza Tower has 18 other levels of comparable quality.

With the high speed, exciting stages, and wacky art, you'll play through Pizza Tower with a smile on your face, riding high off the absurdity. Behind all the excitement, you might not even realize you're playing a masterpiece.

Reviewed on Feb 18, 2024


Comments