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Writing something for everything I log on here.
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Being part of the Backloggd community for 2 years

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Gacha games make me want to be dead.

Standard is genuinely a really fun format right now, wish this game actually let you play it.

IF YOU ARE READING THIS, PLAYING XENOBLADE 3, AND HAVE CHAIN ATTACKS UNLOCKED, STOP READING THIS REVIEW RIGHT NOW, GO INTO THE OPTIONS -> GAME MENU AND TURN OFF OVERKILL. PLEASE. DON'T FORGET TO FOR 30 LEVELS LIKE I DID. WHY DO THEY HAVE THAT FEATURE.
Man I don't know lmao. I'm too sick of this game to feel anything good for it, but I've gotten too much out of it to say I didn't have fun and not feel stupid.
Systems upon systems upon mechanics upon mechanics, and they all work pretty well... once you actually have access to all of the parts necessary for them to function. Which happens, at the very earliest, like 50 hours in. The fact that only one out of three Agnus base classes has one single art with a combo status and it's the talent is inexcusable. Also, with the Master Arts (these are good, I like them, they're cool other than this) you're allowed to stick as many combo arts on one character as you like, so have fun with Break - Topple - Launch - Smashing bosses like four times in a row. The combat stays pretty fun in spite of this, though, but like only on hard mode.
The story is for the most part enjoyable when it's actually sticking with the core conceit and for the most part like getting teeth pulled when it's not doing that, which is way too much in my opinion. What actually sucks is that, at least on the English voices end, (and with the understanding I've been spoiled in regard to this for these games), once you're deep enough in, you start to feel like you're viewing cutscenes you've already seen like three previous times, or that the game is having characters talk just to have characters talk (or having them React To Environment for the sake of React To Environment). Most of the heroes are fun to have around, most of the hero quests are Pretty Okay (shoutouts to Valdi's, Ashera's, and Fiona's especially for being genuinely good stories), most of the classes kind of aren't worth playing or keeping on the team to get the full 10 levels.
Something fundamentally unpleasant about the way Masatsugu Saito draws faces. If you think the 2d still drawings are bad to look at, just wait til you see them animated.

Things this game knows very well:
1. Catharsis by itself isn't a goal worth pursuing.
2. If your voiceover, art, and music teams ace literally every single thing handed to them without fail, your story writing and quest design can be as sloppy as it needs to be.
3. It's awesome when something is big and bright.
I could never give this any kind of fair rating. I do not have it in me. If you're a first time player, check in frequently with someone who isn't so they can pick up the huge amount of slack left by the tutorials.